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A DUKE NUKEM Post Mortem
Since the announcement of it’s arrival in the mid 90s, to the final killing of the project by 3D Realms last year, Duke Nukem Forever is a shining example of what not to do while building a video game, and now, the beloved tech mag Wired has written the definitive piece on where and how everything went wrong.
It’s a tale of never accepting anything less than perfection…and how chasing that goal never leads to completing anything at all. A very interesting read, I highly recommend you check it out.
Original Post:Â Learn to Let Go: How Success Killed Duke Nukem | Magazine.
Tuesday December 22, 2009