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When a GBA Game Crashes, It Plays Its ROM Data as the Sound
[www.youtube.com/watch](https://www.youtube.com/watch?v=0-7PSmYYHF0)
Definitely one of the wildest things I’ve seen from the ROM dumping world.
Turns out, the GBA crash sound is just the console playing its entire address space as sound data. If we have a clear recording, we can convert it back to actual bytes, thus dumping the RAM and ROM.
Unreal stuff. Shine on you crazy pirate diamonds.
Friday January 19, 2024