Ask the Developer Vol. 13, The Legend of Zelda: Echoes of Wisdom — Part 1

Terada: We were exploring a few different ways to play the game in parallel. In one approach, Link could copy and paste various objects, such as doors and candlesticks, to create original dungeons. During this exploration phase, this idea was called an “edit dungeon” because players could create their own Legend of Zelda gameplay.

Aonuma: They showed it to me and told me to give it a try. As I played, I started thinking that while it’s fun to create your own dungeon and let other people play it, it’s also not so bad to place items that can be copied and pasted in the game field, and create gameplay where they can be used to fight enemies. That was the beginning of gameplay using “echoes.” The gameplay was shifted from creating dungeons up until then to using copied-and-pasted items as tools to further your own adventure.

Pulled from the latest installment of the Ask the Developer series which Nintendo does around the release of their big first-party games. I may be reading this wrong, but it certainly sounds to me like the original intent for the game, at least in its early form, was to be able to create (and maybe share?) their own Zelda dungeons. So, basically Mario Maker but for The Legend of Zelda.

I just want to put it out there, Nintendo – if you still have an inkling to do this, I’m all for it. Especially if the cool, almost claymation-like visual style from the Link’s Awakening Remake and Echoes of Wisdom were in use.